#pragma once
#include "basestate.h"
class TitleScreenState :
   public BaseState
{
   float m_fTimer;
   bool m_bUpdateText;
public:
   TitleScreenState(void);
   ~TitleScreenState(void);
   virtual void OnEnter();
   virtual void Update(float fTime);
   virtual void Render();
   virtual void GetInput();
};

